Konami Digital Entertainment continues forth the ‘METAL GEAR SOLID V Experience' with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Metal Gear Solid V: The Phantom Pain
A Legend Worth Waiting For
by Joe Juba
Bring Metal Gear's signature stealth into an open world focused on individual missions
The visuals look great and run smoothly, with some occasional texture pop-in when your focus changes
Kiefer Sutherland does a good job, but speaks so rarely that the change from David Hayter in the lead role feels more like a PR stunt than a new direction for the character
Some of the contextual commands can be finicky, but the basic stealth and combat mechanics are rock solid
Many missions feel like puzzles, forcing you to use your available resources to find one of many ways to complete your objective. Applying your rewards to building, expanding, and improving your base is an irresistible joy
Metal Gear is a member of video gaming's old guard. It has been consistently popular since its inception in the ‘80s, which is a rare distinction it shares with revered names like Mario and Zelda. Unlike its peers, Metal Gear has been telling a continuous story the whole time – a major strength and a strange weakness all at once. Invested fans adore the series for its narrative just as much as its tactical espionage action, but the sprawling story makes it intimidating for newcomers. Metal Gear Solid V: The Phantom Pain is different; it puts the saga of Big Boss and his sons in the background, emphasizing dynamic gameplay and a player-directed approach to progression.
The story is still important, but it isn't the driving force in this installment. As Big Boss, you build an army and work against a villain named Skull Face (introduced in the MGS V prologue, Ground Zeroes). The premise of building Big Boss' legend is interesting, and it evolves to include compelling and unexpected themes that I won't spoil. However, Kojima Productions' decision to offload key story information into optional audio logs means that major developments can occur without necessary context, only letting you learn more about them after the fact. As a longtime series fan, I would rather deal with a few more cutscenes than spend hours listening to audio tapes to get the proper background. Though all of the information comes together eventually into a tale worthy of the Metal Gear name, the ending didn't satisfy me, presenting few answers and a lot of questions.
The hands-off approach to storytelling is disappointing, but it also makes room for other elements of the game to step to the forefront. Without frequent interruptions for exposition, you're free to immerse yourself in the addictive mission-based structure. You are presented with a staggering number of missions (split into story-critical and optional categories), and you plan and execute a series of operations at your own pace. The freedom is great, letting you choose the activities and rewards that interest you. Extracting valuable prisoners, stealing resources, sabotaging communications – each type of mission has a different flow. Getting into a rhythm is easy and fun, and you won't run out of content quickly. I finished the game around the 45-hour mark, and I still have a wealth of things to do.
The transition to an open world is generally smooth, though getting around isn't as easy as it could be. One fast travel system is buried and not clearly explained; You have to grab vouchers from certain shipping areas (which are not marked on the map until you find them), then get in your cardboard box to get shipped from one discovered location to another. Your other option is to spend a lot of time watching Big Boss ride on helicopters as you travel to and from landing zones. These mobility issues didn't stop me from enjoying the game, but the inability to quickly and intuitively get to where you need to be is a weird and unnecessary problem that other open-world titles solved years ago.
See the rest of the Review at Game Informer
Taking place nine years after the events of MGSV: Ground Zeroes and the fall of Mother Base, Snake a.k.a. Big Boss, awakes from a nine year coma. The game resumes the story in 1984, with the Cold War still as the backdrop, which continues to shape a global crisis. Snake's journey takes him into a world where he is driven by a need for revenge and the pursuit of a shadow group, XOF.
The METAL GEAR SOLID development team continues to ambitiously explore mature themes such as the psychology of warfare and the atrocities that result from those that engage in its vicious cycle. One of the most anticipated games of the year with its open-world design, photorealistic visual fidelity and feature-rich game design, MGSV: The Phantom Pain will leave its mark as one of the hallmarks in the gaming industry for its cinematic storytelling, heavy themes, and immersive tactical gameplay.
Open-World game design allowing players ultimate freedom on how to approach missions and overall game progression
Fox Engine delivers photorealistic graphics, thoughtful game design and true new-generation game production quality