From the makers of the award-winning Heavy Rain™ comes a unique, psychological action thriller. Featuring a brand-new game engine, a compelling, original story, and a top-notch Hollywood cast; BEYOND: Two Souls™ promises to be one of the most immersive experiences on the PlayStation®3 system. Live the life of Jodie Holmes, a young woman who possesses extraordinary powers through a psychic link to an invisible entity. Experience the most striking moments of Jodie's life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionally-charged events never before seen in a video game.
Dive into a gripping and unpredictable psychological action thriller starring Academy Award-nominees Ellen Page and Willem Dafoe.
Explore stunning and varied settings across the world in an epic journey through 15 years of a character's life.
Take full control of Jodie as well as the mysterious entity in spectacular action sequences.
Experience cutting-edge technology from Quantic Dream in one of the best-looking games ever seen on the PlayStation 3.
Increased Direct Control of Jodie
BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick. As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie's animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.
Prompt-less Interactivity and Choice
One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. Jodie's actions will now be prompted with a small white dot that appears over each object you can interact with. Through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character. By granting players control over Jodie's conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.
Revamped Prompt-Less Action Sequences
The entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick. At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie's on-screen movement. The tension runs high as Jodie's success or failure in each action sequence depends on quick and accurate reflexes.